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Lightstorm3D
was originally founded by Dirk Bialluch in 2002 as an internet
resource for the computer graphics community. In 2003 this concept
originated in the idea to offer services for film, games, web
and visualization projects. In cooperation with Kay Poprawe and
Marco Windrich the Lightstorm3D GmbH was founded.
Lightstorm3D
works in cooperation with various freelance partners and therefore
provides great flexibility and a wide range of services to choose
from.
Following,
we would like to introduce the managing directors of Lightstorm3D.
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Dirk
Bialluch
Dirk
Bialluch was born in 1969 in Lüdenscheid, Germany.
In 1983 he came in touch with digital technology using a
C64 home computer. This strongly shaped the future of his
career. In 1989 Dirk worked as a programmer and sound designer
on his first commercial C64 game Triton.
In 1993 he was co-founder of the Voyage GbR, a company that
released the Amiga game Timelock
in the same year. From 1995 to 2001 Dirk worked with Software
2000. There he directed the 3D graphics department and programmed
graphic tools for production specific tasks. In 1999 he
worked on the short movie "Wilbert the Worm",
which received various awards. In 2001 Dirk was honored
by the Canadian company Alias|Wavefront as Maya
Master. By the end of 2001 Dirk moved to Hannover, Germany,
where he worked with Ambient Entertainment on the CG feature
film Back to Gaya.
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Kay
Poprawe
Kay
Poprawe was born in 1976 in Marl, Germany. At the tender
age of eight he discovered his talent for drawing. Using
an Atari 800XE he had his first experience with digital
graphic design in 1985 followed by an Atari ST1040 in 1991
on which Kay started to create high quality 2D graphics.
Out of this resulted an employment at Software 2000 as 2D
artist where Kay was involved in countless projects. Aside
from designing digital images Kay specialized on texturing
and shading 3D objects and gained experience in level design.
By the end of 2001 Kay worked for Ixyom Digital Studios.
In 2002 Kay started working with Ambient Entertainment as
texture/shading artist on the CG feature film Back
to Gaya.
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Marco
Windrich
Marco
Windrich was born in 1980 in Gelsenkirchen, Germany. Seven
years later his first home computer was standing on his
desk in form of an Amiga 500. Using Deluxe Paint Marco made
his first tentative attempts to dive into the digital realm.
In 1996 he attended vocational college with main focus on
graphics/design and completed his Abitur. Right after school
Marco worked several years as 3d artist with Software 2000
on products like Pizza
Connection 2, Bundesliga
Manager X and Magic Island. With this experience Marco
applied successfully to Ambient Entertainment by the end
of 2001. At Ambient Entertainment he worked on the first
German CG feature film. He modelled a large number of props
and was responsible to create complete digital sets, working
closely with the art directors design-wise.
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