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Lightstorm3D was originally founded by Dirk Bialluch in 2002 as an internet resource for the computer graphics community. In 2003 this concept originated in the idea to offer services for film, games, web and visualization projects. In cooperation with Kay Poprawe and Marco Windrich the Lightstorm3D GmbH was founded.

Lightstorm3D works in cooperation with various freelance partners and therefore provides great flexibility and a wide range of services to choose from.

Following, we would like to introduce the managing directors of Lightstorm3D.

Dirk Bialluch

Dirk Bialluch was born in 1969 in Lüdenscheid, Germany. In 1983 he came in touch with digital technology using a C64 home computer. This strongly shaped the future of his career. In 1989 Dirk worked as a programmer and sound designer on his first commercial C64 game Triton. In 1993 he was co-founder of the Voyage GbR, a company that released the Amiga game Timelock in the same year. From 1995 to 2001 Dirk worked with Software 2000. There he directed the 3D graphics department and programmed graphic tools for production specific tasks. In 1999 he worked on the short movie "Wilbert the Worm", which received various awards. In 2001 Dirk was honored by the Canadian company Alias|Wavefront as Maya Master. By the end of 2001 Dirk moved to Hannover, Germany, where he worked with Ambient Entertainment on the CG feature film Back to Gaya.

 

Kay Poprawe

Kay Poprawe was born in 1976 in Marl, Germany. At the tender age of eight he discovered his talent for drawing. Using an Atari 800XE he had his first experience with digital graphic design in 1985 followed by an Atari ST1040 in 1991 on which Kay started to create high quality 2D graphics. Out of this resulted an employment at Software 2000 as 2D artist where Kay was involved in countless projects. Aside from designing digital images Kay specialized on texturing and shading 3D objects and gained experience in level design. By the end of 2001 Kay worked for Ixyom Digital Studios. In 2002 Kay started working with Ambient Entertainment as texture/shading artist on the CG feature film Back to Gaya.

 

Marco Windrich

Marco Windrich was born in 1980 in Gelsenkirchen, Germany. Seven years later his first home computer was standing on his desk in form of an Amiga 500. Using Deluxe Paint Marco made his first tentative attempts to dive into the digital realm. In 1996 he attended vocational college with main focus on graphics/design and completed his Abitur. Right after school Marco worked several years as 3d artist with Software 2000 on products like Pizza Connection 2, Bundesliga Manager X and Magic Island. With this experience Marco applied successfully to Ambient Entertainment by the end of 2001. At Ambient Entertainment he worked on the first German CG feature film. He modelled a large number of props and was responsible to create complete digital sets, working closely with the art directors design-wise.

 

 

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