Repro Toolset


Our propriatary tool Repro can be used to create and animate a huge number of objects. These objects are usually instances based on one or multiple source objects and optional LOD variations. The data created by the Repro are compatible with Maya’s particle arrays and thus the animation effects can be combined with particle dynamics and the Repro can be used directly as particle emitter.

The Repro Creator node by itself has more than 250 attributes to control creation of instances or particles on nurbs, polygon or primitive geometry and apply randomized transformation in UVN or XYZ space.

Originally, the tool was developed to fill landscapes with objects and thus provides a lot of functionality related to slope dependend controls and things like realtime overlap detection.

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