Tech Zone

I have always been impressed by the pure quantity of technical innovations contributed to software and hardware products in the field of computer generated images. Commercial software packages provide a host of functionality, but some projects still require custom software adjustments or additions to solve specific tasks, ship around limitations or workflow issues. Many of these solutions are programmed for a single project only and development will not continue once it is finished. At times I take these concepts or flesh out an idea from scratch doing private R&D to see how far this technology can be pushed and generalised or combined with other techniques. Here I will show some results of this work.

Buddha – Volumetric Shading

Dissolve of a volumetric object using our propriatary lsVolumetric and lsCrumple3D Mental Ray shaders.

Posted: 15.12.2009


Blending of procedural and dynamic particle animation to form animated bubble streams using a custom software solution.

Posted: 15.11.2009

Mall of America

Game intro done in 2004 using our proprietary particle tool lsRepro and other custom software solutions.

Posted: 12.11.2009

Repro Volumetrics

Pseudo volumetric rendering effect using our proprietary particle tool lsRepro.

Posted: 12.11.2009

Cube Grid

Visualization of a 4D Perlin noise using a 3D grid of cubes. The scene uses our proprietary particle tool lsRepro and Mental Ray shader lsComplex.

Posted: 11.11.2009


Assembly of the LS3D lettering using our proprietary Lightstorm3D particle tool lsRepro.

Posted: 10.11.2009