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Maya Tools - Getting Started

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Maya MEL Scripts

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Maya Plug-ins

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*NEW

Download

Frame Booster
Author: Dirk Bialluch

Frame Booster Audio Files
Download (2.6MB)
Frame Booster 1.31 Maya 3.0 NT
Download (45k)
Frame Booster 1.32 Maya 3.0 NT
Download (48k)
Frame Booster 1.32 Maya 4.0 NT
Download (47k)
Frame Booster 1.33 Maya 4.0 NT
Download (48k)

Frame Booster is a tool for distributed network rendering. After setting basic job parameter a list of jobs is created with a single button click. These jobs are automatically distributed to all slaves in the network. The server will check, if the required renderer version is installed, enough RAM is available, how many CPU´s should be used and so on. In addition images can be split into regions to increase the performance when rendering very large frames and reduce memory usage. Using the server schedule you can define 3 time zones for rendering. The remaining time the server will wait in sleep mode. If audio control is required, you can choose between PC speaker sound and speech wave files. A message system will give you remote control over particular slaves and serve as a communication system between users. The render task priority can be adjusted interactively using the Frame Booster UI.

Installation

Copy all MEL files to your script folder
Copy the frameBooster.xpm file to your icon folder
Copy all MLL files to Maya´s plugin folder / use the Plugin Manager to enable them (also check "autoload")
Copy the waves to a common network folder (This archive does not include the wave files. To install these files download the Frame Booster Audio archive.)

Usage

To start the Frame Booster type "frameBooster" (without quotes) in Maya's command line or script editor. Read more about the setup/installation in the intregrated help window.


Function summary

  • easy render job generation
  • region rendering
  • server schedule
  • audio control
  • task priority control within Frame Booster UI
  • multi processor support
  • image backup system, if render device runs out of space
  • affect all render flags using command line option

User Interface Screenshot


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