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Maya Tools - Getting Started

Newcomer Section

Maya Tool Collections

Lightstorm3D Toolbox *

Maya MEL Scripts

Blend Node
Cleanup
Connect Poly Shape (CPS)
Create Chain
Create Tube
Create Wire
Curve Length
Cycle Anim Curve
Cycle Shelves
DOF Control
Footstep System
Insert Isoparm
LS3D Copy Vertex Pos
Motion Control
Multi Influence
Randomize Channel
Randomize Points
Pivot Toolbox
Scale Anim Curve
Snap Point To Grid
Spiral

Maya Plug-ins

Beep
Bit Commands
Frame Booster
Invert Matrix
LS3D Library
Notepad
Random Grid

*NEW

Download

Newcomer Section

In case you are new to the world of Maya scripts and plug-ins, you may be interested in this script pack. It consists of most commonly used tools from the Download section.

Connect Poly Shape (CPS)

This script simulates subdivision surface modeling using custom Maya polygon tools. It supports mirror & stitch for symmetrical modeling about up to 3 axes simultaneously. With an extensive and fully customizable set of tools, polygon modeling tasks are easier and faster to solve.

For modeling examples please refer to the CPS Gallery.

Pivot Toolbox

This toolbox provides 16 pivot related modeling tools. It can be a real time saver, when building complex hierarchical DAG structures, that depend on exact pivot placement.

Create Tube

Create a nurbs tube from selected nurbs curves with optional caps. Construction history will be maintained.

Create Wire

This tool creates nurbs tubes or paint effect strokes along poly edges and nurbs isoparms. Nurbs spheres can be created at vertices. You can use this tool to render a shaded wireframe representation of your scene, including shading, shadows, reflections, motion blur, DOF, ..., or use it as a modeling tool fox complex grid like objects.

Randomize Points

This script randomizes the position of selected Control Vertices, Poly Vertices and Lattice Points, thus making it very useful for surface distortion. When used with very low distortion values you can achieve a natural irregularity that applies to almost all surfaces.

Copy & Paste

These scripts provide a very fast and convenient way to duplicate selected objects with construction history, animation, shader and what else is connected to the node network. Since the copy buffer is stored to a temporary file it will be preserved even if you quit and restart Maya.

For installation instructions please refer to the Tutorials section:

 

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