Description
The
Random Grid node is an enhanced version of Maya's original
grid node. Line and filler width can be adjusted separately.
3 texturable filler colors can be spread randomly across the
grid. The seed value that initializes the random function
is animatable. You can texture map this attribute to animate
only part of the grid. By mapping the color gain (i.e. with
a bulge or repeated ramp shader) you can alter the default
square grid filler shape.
A
second integrated random function can be used to animate the
brightness of each filler color over time. The intensity can
be adjusted individually per filler color.
You
can use this node to texture map flashing lights on a control
panel or create randomly lit windows of a skyline by night.
You can also map nice random bump effects like cobblestones
by lowering the line width and mapping e.g. a 2d fractal to
the uv offset attributes.
Installation