A scene i created for a print motive at parasol island. I was responsible for most of the stuff. Starting from env/prop modeling, scene layout, texturing, shading, lighting, rendering and precomp. Final Compositing was done by my parasol island college gregory chalenko.
You can watch the print also on the new Parasol Island website here.
A lot of my Shots i work on at Parasol Island are inside the latest Vray Automotive Demo Reel 2012. Big Thx to Parasol and team making this possible! Responsible for Lighting, Shading, Rendering, Scene Assembling.
One of my latest work, I have done as freelance VFX Artist at Parasol Island is finally online.
I was responsible for LookDev, Shading, CAD Data Cleanup, Scene Assembling, Scene Modeling, Texturing, Lighting, Rendering and Precomp for every shot. Rendering was done in Maya with VRay for Maya. Precomp was done in Nuke and Final Compositing in Fusion and After Effects.