CGI Artworks

latest private work

Abandoned Corridor
I created this piece in my sparetime and it tooks me around 2 weeks to finished it. I used Maya 8.5, Photoshop and Fusion for compositing. I create several materials and textures for every object to archieve a old forgotten look. For the lighting i create and choose a dark mood. Lighting is one key light and rendered with final gather. A seperate ambient occlusion pass adds extra details to the scene, and reduced rendertime equal to highquality FG.


Haunted Hallway
This scene is originally coming from a CGTalk Lighting Challenge hosted by Jeremy Birn. I took the scene after a while the challenge already finished and rebuild the scene and added many extras. I created this piece in my sparetime and it tooks me around 4 weeks to finished it. I gathered many reference photos for inspiration of mood and texture. I started blocking the lightmood and than started detailing and texturing the scene. After everything was finished I finalise the light. I used Maya 8.5, Photoshop and Fusion for compositing. For the lighting i used many spotlights and volume lights and rendered the pictures with basic mental ray setup with no use of GI or FG. A seperate ambient occlusion pass adds extra details to the scene. Original Scene credit goes to Dan Wade.


Railroad
This scene was a quicky. I started to work on this scene at a sunday morning the 17.08.2008 at around 10 a.m and finished it monday morning, 1 a.m on the 18.08.2009. This scene is a typical example of my personal tryouts. There was no idea behind it, i just started the scene with some stuff in mind i wanna test. I used Maya for the modeling, shading and lighting. Photoshop for the textures and Fusion for the compositing. Rendering was done with Mental Ray. I lit the scene with maya basic lighting tools and rendered several passes for comp. The final result was done in compositing.


Film Noir
This is my finished work for the Lighting Challenge 15 on CGTalk hosted by Jeremy Birn. The scene was provided by Greg Sandor. I did additional modeling on the scene to increase the quality a bit. I used Maya for the modeling, shading and lighting. Photoshop for the textures and Fusion for the compositing. Rendering was done with Mental Ray. I lit the scene with maya basic lighting tools and have done few fx layers for the rain and smoke. The final result was done in compositing. Final entry was a black and white film noir style image.