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Games

Tortuga - Two Treasures
2006

Mall of America
Kicker Manager 2004
Holiday World

2004
Sacred
2003
Bundesliga Manager X
2001
Pizza Connection 2
2000

Film

Urmel aus dem Eis
2005
Back to Gaya
2004

Visualization

DTE
2006
Ballpoint Pen
2003

Research

Brook
2003
Mountain Flight  
Cloud Flythrough  
Tree Magic
2002

Software Development

Fur Simulation
2002
CPS
Footstep System
1999

Portfolio

Connect Poly Shape
Copyright 1999-2004 Dirk Bialluch
Software Design, Graphics and Programming
Dirk Bialluch
Software
Maya
System
NT


CPS models from various 3D Artists worldwide

Connect Poly Shape (CPS) is an extensive polygon modeling toolset for Maya. In 1999 Dirk Bialluch started development of this tool, before ever subdivision surfaces were available for Maya Unlimited. The tool's name resulted from the operating method of the very first version, where two polygon shape nodes were connected through a poly smooth node. Unfortunately nowadays the name does not reflect the enormously extended functionality anymore.

Similar to subdivision surfaces CPS is capable of creating a hires object from a lores mesh. Modification of the base geometry is transferred to the hires mesh interactively. Based on this functionality later versions included functions to mirror and stitch the resulting proxy mesh automatically to ease handling of symmetrical models. For realtime models one can do without subdivision functionality and use i.e. only mirroring and triangulation of the proxy object.

CPS' user interface was designed for both professionals and newcomer to access polygon modeling functions easily and quickly. In the CPS Control window several polyong modeling, display and selection functions were put together in a compact form among other things. Further shortcuts for functions partly hidden or only accessible using MEL commands are available via right click menus. The CPS Toolbox is a floating shelf window the user can customize with frequently used functions.

CPS soon found great acceptance in Maya's community and is a essential tool for many Maya user worldwide. Among other things CPS has been used in several film productions for character and prop modeling.

For further information about the CPS toolset have a look at the tools section. Here you can find out more about using CPS for facial animation.



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