[English]


Games

Tortuga - Two Treasures
2006

Mall of America
Kicker Manager 2004
Holiday World

2004
Sacred
2003
Bundesliga Manager X
2001
Pizza Connection 2
2000

Film

Urmel aus dem Eis
2005
Back to Gaya
2004

Visualization

DTE
2006
Ballpoint Pen
2003

Research

Brook
2003
Mountain Flight  
Cloud Flythrough  
Tree Magic
2002

Software Development

Fur Simulation
2002
CPS
Footstep System
1999

Portfolio

Footstep System
Copyright 1999-2000 Dirk Bialluch
Software Design, Graphics and Programming
Dirk Bialluch
Software
Maya
System
NT

The Footstep System was developed within the context of a research project. Inpired by Character Studio, Dirk Bialluch worked on the procedural creation of walk cycles based on footsteps. The tool was developed as a Maya MEL script.

The very first version consisted of a simple expression that used a trigger flag to move two foot skeletons to a destination position. The target position was defined in the 3D scene by two footstep locators. These locators were moved through the scene gradually to generate a continuous walk cycle. The short movie Dancing Yeti was developed using this expression. Beside controling the feet the expression also controlled hip and arm movement. The trigger flag method required a continueous animation playback. Thus it was impossible to scrub through the animation or play it in reverse without baken the procedural simulation to animation curves.

From this original expression Dirk Bialluch developed the final Footstep System. The biped system was extended to support up to eight feet. Thus even complicated animations of animals with more than four legs could be solved procedurally. Hip and arm movement were also integrated into the system. In addition the concept was modified to support scrubbing and reverse playback. An extensive user interface was developed that supported preset handling due to the large number of parameters. The Footstep System was used to animate more than 50 characters of the PC game Pizza Connection 2.


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