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Fur
Simulation
Copyright 2002, Dirk Bialluch
| Programming |
Dirk
Bialluch |
| Software |
Maya
4.0, Visual Studio 6.0 |
| System |
Dual
AMD 2.2GHz, 1GB RAM, GeForce2 Pro |
In
2002 Dirk Bialluch started working on an OpenGL based Maya
fur simulation within the context of a research project. Closest
attention was paid to provide fast and interactive animation
capabilities.
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- Length
based number of segments
- Random
length
- Inclination
- Base
and tip curl
- Stiffness
- Scraggle
intensity, offset (for animation) and frequency
- Time
and speed control
- Creation
of per surface equalizer maps
- Base
and tip color
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