Within 6 weeks we produced a
70 second intro for the PC game "Mall of America".
The mall is being build from single elements on a drawing of
the mall's ground plot. The first days of production we spent
creating animatics to get a feel for camera motion and timing.

Since there is a theme park
in the center of the mall with several attractions we decided
to start construction of the mall at this location with the
placement of an oversized figure of Snoopy.

Starting from this figure
a roller coaster is assembled. The camera follows its construction
to the shopping area of the mall.

The mall is being constructed
in two steps. First a wireframe becomes visible followed by
ground and wall elements. Thus the mall is assembled from
over 400.000 single elements. Both generation of the wireframe
and animation of the building's elements were realized using
prorietary plug-ins, custom built or extended for this project.

The whole scene was rendered
with Mental Ray, dividing the scene up into 12 layers and
four additional separate render passes for the building. Otherwise
even Mental Ray would have been hopelessly overstrained when
using raytrace shadows and reflections.

Additional components such
as pillars, doors, windows and rails were added using keyframe
animation right after the prodecural animation was finished,
using some scripts to ease this process to some degree.

In Digital Fusion we finally
combined all layer and applied final color grading, glow effects
and depth of field.

