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Games

Tortuga - Two Treasures
2006

Mall of America
Kicker Manager 2004
Holiday World

2004
Sacred
2003
Bundesliga Manager X
2001
Pizza Connection 2
2000

Film

Urmel aus dem Eis
2005
Back to Gaya
2004

Visualization

DTE
2006
Ballpoint Pen
2003

Research

Brook
2003
Mountain Flight  
Cloud Flythrough  
Tree Magic
2002

Software Development

Fur Simulation
2002
CPS
Footstep System
1999

Portfolio

Pizza Connection 2
Copyright 1999-2000 Software 2000

Lead 3D Artist/TD
Dirk Bialluch
3D Artists
André Schneider, Carla Heinzel, Marco Windrich, Pierre Grage
Sound Design
Alex Knorr, Dirk Bialluch
Software
Maya 2.5/3.0, Maya Fusion 3.0
System
Dual P3/550, Elsa Gloria II, 1GB RAM

Pizza Connection 2 was a great challenge for the graphics department at Software 2000. In contrast to the predecessor Pizza Syndicate which was designed in colorful comic style, this version should get a realistic look. In the early stages of development we decided to render the town's ground layer instead of assembling it from single modules. This method provided the advantage of realistic shading, shadows, reflections and light effects. Therefore we needed to integrate our stand-alone tools like level editors into Maya's workflow. We needed to create detailed ground layers for ten towns.

Another challenging task was the development of 56 individual hires characters, that were meant to populate the Pizza Connection world. With a team of three 3D artists we managed to animate the characters within three month. Carla Heinzel was responsible for design and modeling of the characters. Marco Windrich prepared the characters for animation by creating the animation setup. Dirk Bialluch animated the characters and rendered the final 2D sprites. We had at least 12 different animation cycles for each character going up to a maximum of 24 for action units. Without automating some time consuming processes using custom tools we would not have managed to deliver this amount of graphics within that short time frame. All walk cycles were done using the Footstep System programmed by Dirk Bialluch in early 1999 in the framework of a research project. For final rendering he developed a MEL script that rendered the sprite animation cycles fully automated in eight directions and two sizes (town and pizzeria view) with proper file naming.

Please refer to this page for more information about the Making Of Pizza Connection 2.

At the end of the production Dirk Bialluch and Alex Knorr spent a few evenings to compose the Pizza Connection 2 credits tune. The credits movie follows the example of James Bond introductions. Thus it was pretty clear we had use brasses as dominant instrument. Alex soon came up with a catchy tune and we added it using Akai S1000 guitar samples. Almost every other instrument like brasses and drums come from an Akai S1000. We recorded several different audio layer and edited them digitally using Vegas where we could directly view the resulting movie. Some markant parts we accompanied with sound effects recorded at Software 2000's recording studio.

Movie

This extro movie file has been digitally remastered in 2003.


Download Divx File (911k)

Pizza Connection 2 Credits


Download Divx File (31MB)



Stills


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