L3Deformer V1.1 for Maya 2016 Released

We just released L3Deformer V1.1 for Maya 2016!

This upgrade introduces a lot of new features including:

  • Collision Deformer
    • Bulge computation added
    • Velocity computation added
    • Primitive sphere collision shape added
    • Collision depth can now be limited
    • Post relax collision can now be turned off
  • Texture Deformer
    • UV based texture sampling added to support 2D textures
  • General
    • Threading can now be controlled per node
    • Several UI updates and cleanup

Please check out the version history for a detailed list of addtions and changes.

We have completely revamped the L3Deformer Overview page and added animated examples. We are going to release more sample scenes and tutorials.

This upgrade requires L3Library V1.4.1 or later.

L3Library V1.4.1 for Maya 2016 Released

L3Library V1.4.1 for Maya 2016 Windows is available for download.

This update includes new Python exception and undo handling utilized by L3Deformer V1.1

L3Library Installation Video

We have uploaded a new video that shows the steps required to install L3Library and other tools like L3Deformer.



L3Library V1.4.0 for Maya 2016 Released

L3Library V1.4.0 for Maya 2016 Windows is available for download.

Due to many obsolete Maya methods and API changes we decided to discontinue L3Library for Maya 2011 - 2015. L3Library downloads for these Maya versions are still available.

We took this opportunity to make a cut and clean up the code base and framework. The installer now supports toolclips. All nodes with viewport drawing functionality now support Maya's new serial/parallel node evaluation.

For a complete list of changes please visit the history page.

This version has been developed and tested under Windows 10. Feel free to contact us if you encounter any bugs or error messages.

L3Deformer V1.0.2 for Maya 2015 Released

Our advanced deformation toolkit L3Deformer is now available for Maya 2015 Windows.

To get an impression of the deformers have a look at the gallery and tutorial pages.

Check out current prices and upgrade options here.

L3Library V1.3.3 for Maya 2011 - 2015 Released

L3Library is now available for Maya 2015 Windows.

V1.3.3 introduces a new UV projection node that creates mesh UVs from a perspective camera. We also added a function to copy shader assignments from a source mesh to multiple identical target meshes.

We also implemented a workaround to handle the floating shelf docking problem introduced with Maya 2014. The right mouse button popup menu now lets you choose the dock region which instantly fixes the resize issue. The bug causing this issue has been fixed by Autodesk in Maya 2015.

This will most likely be the last L3Library release that supports Maya 2011.

L3Deformer V1.0.2 for Maya 2014 Released

L3Deformer V1.0.2 is now available for Maya 2014 Windows.

With this release we have cut prices by 25%!

L3Deformer for Maya 2011, 2012, 2013 and 2013.5 is now available at 99€. L3Deformer for Maya 2014 costs 109€.

Additional licenses are available at a flat discount of ~30%. License upgrades from any Maya version to another are available at 15€.

All prices plus taxes where applicable.

L3Library V1.3.2 Released

L3Library is now available for Maya 2014.

The V1.3.2 update includes a new L3Locator node that draws various primitive shapes in Maya's modeling view. It also comes with a new file finder tool that can e.g. be used to search a specific path for missing texture files.

L3Library Sample Scenes

We have assembled an archive with L3Library sample scenes. These scenes show how to use the geo locator, projection plane and annotation node. We tried to keep the scenes as simple as possible to make sure setup and attributes are easily comprehensible.

Please let us know if would you like to see specific examples or advanced setups.

L3Library V1.3.1 Released

L3Library V1.3.1 for Maya 2011, 2012, 2013 and 2013.5 has been released. You can download the update here.

The library contains a new L3Annotation node. You can use this node to display annotations in the modeling view using any TrueType font installed on your system. Font size, italic, underline, bold, line height, offset, color and alpha can be adjusted per node. The node can draw an optional connection line to a target point to mimic the behaviour of Maya's integrated annotation node. Multiple text lines are supported.

Check the history page for a list of all changes.