L3Deformer Tutorials

Collision Deformer

Create Collision Deformer

This video tutorial shows the basic Collision Deformer and Collider creation process.

Tags: Collision Deformer Basics

nParticle Mesh Relaxing

This video tutorial shows how to apply relaxing to a nParticle mesh without actual collision detection. It demonstrates the effect of different number of relax iterations and edge shrinking.

Tags: nParticle, Simulation, Liquids, Mesh, Relaxing, Post Processing

nParticle Mesh Collision

This video tutorial shows how to post process a nParticle mesh using collisions and relaxing. The contact region of the original nParticle mesh is often irregular and intersects the collision surface. The Collision Deformer applies a very precise mesh collision based on actual vertices, compared to the the original nParticle collision that only uses the radius of particles. Relaxing is used to equalize the mesh.

Tags: nParticle, Simulation, Liquids, Mesh, Collision, Relaxing, Post Processing


Curve Deformer

Create Curve Deformer

This video tutorial shows the basic Curve Deformer creation process.

Tags: Curve Deformer Basics

Animate Tentacle

This video tutorial shows how to bind and animate a tentacle using a Curve Deformer. It covers the process of binding a position and alignment curve to joints and how to create curve CV cluster with a single mouse click.

Tags: Rigging, Skinning, Character Animation, Curve Extension

Model Seam

This video tutorial shows how to create helix shaped geometry from simple cylinders. It demonstrates how to use a twist control curve to modify non linear twist effects. It also shows how to apply the L3AnimCurveWrapper node to control curve repetition without the need to actually modify keyframes.

Tags: Modelling, Helix, Twist, Twist Control Curve, Anim Curve Wrapper


Surface Deformer

Create Surface Deformer

This video tutorial shows the basic Surface Deformer creation process.

Tags: Surface Deformer Basics

Sculpt Bracer

This video tutorial shows how to wrap a flat modelled leather bracer onto a wrist nurbs geometry. The bracer is shaped using the nurbs surface. The paint tool is used to apply thickness and displacement maps that demonstrate how to work in UVN nurbs space. The tutorial shows many paint specific features like display options, display and adjustment of map value display clipping and much more.

Tags: Modelling, Wrapping, Sculpting, Artisan Painting, Thickness, Displacement


Texture Deformer

Create Texture Deformer

This video tutorial shows the basic Texture Deformer creation process.

Tags: Texture Deformer Basics

Create Rocks

This video tutorial shows how to use Maya's volume noise to create rock-like geometry from a smoothed polygon cube. It explains how to switch the Texture Deformer to normal displacement vector mode and how to find good noise values for various rock pattern.

Tags: Modelling, Noise Deformation, Geometry Randomization, Normal Displacement

Water Surface

This video tutorial shows how to use Maya's volume noise and a projected ramp to create animated water surfaces. It explains how to build texture networks and how to set noise attributes to simulate moving waves.

Tags: FX, Animation, Liquids, Noise Deformation, Geometry Randomization, World Vector Displacement

 


Mixed Deformer Setups

Model Tire

This video tutorial shows how to shape a the flat profile of a tire using the Curve Deformer and wrap it onto a nurbs tire by applying the Surface Deformer. It explains how to use normal scale and binormal displacement control curves to shape geometry (Curve Deformer). The last part demonstrates how to place the profile pattern on the nurbs tire and use coordinate remap curves to adjust placement locally without the need to modify the profile or nurbs surface.

Tags: Modelling, Wrapping, Geometry Shaping, Coordinate Remapping, Control Curves

Lightning FX

This video tutorial shows the animation of lightning FX created from simple polygon tubes. The Curve Deformer and its texture sampling features are used to randomize the tubes. Per object coordinate offsets are used to sample noise textures at different regions. The Texture Deformer is applied to randomize and animate the complete lightning stroke.

Tags: FX, Noise Deformation, Geometry Randomization, Per Target Texture Sampling