L3Deformer History

V1.1.0

  • Check Update
    • Will now always show "Latest version installed" if the server has not yet information about updates
  • General
    • All UIs now shows error dialogs with more detailed information what went wrong and how to fix it
    • All UIs that modify the scene now perform a full undo when an error occured
  • Curve Deformer
    • AE template now has buttons to connect position and alignment curves
  • Surface Deformer
    • AE template now has buttons to connect base and 2nd surface
  • Collider
    • AE template now has button to connect collision mesh
    • Threaded computation can now be disabled and number of threads can be limited
    • Projection Direction attribute inward/outward options swapped (affects naming only)
    • Handle's projection arrows now show the direction from the collider's perspective
    • Collider now supports a sphere primitive as collision object
    • New Collision Matrix attribute to move primtive collision object independently of collider locator
    • Set Collision Geometry UI has been renamed to Set Collider Mesh / Transform and extended to connect transform nodes for primtive collision types
    • Max Collision Depth attribute added
    • Soft Depth and Soft Resistance attribute min values are now properly limited to 0 in creation UI
  • Collision Deformer
    • AE template now properly dims relaxBorder attribute when relaxing is disabled
    • Dynamics simulation extended with velocity and drag computation
    • Threaded computation can now be disabled and number of threads can be limited
    • Relax based bulge computation added
    • Post Relax Collision attribute added to disable collision after relax computation
    • New Relax Collision Blend attribute added to control the amount of blending for components with collision
    • Nurbs curve support removed
    • Relax iteration limit increased to 500 (up from 200)
    • Pressure is now affected by time delta.
    • Collision Nth Relax attribute is no longer limited to 100 in creation UI
  • Texture Deformer
    • Optional UV evaluation has been added for meshes to support 2D textures
    • Per channel/object UV coordinate offsetting added
    • Threaded computation can now be disabled and number of threads can be limited
    • AE template cleaned up

V1.0.1

  • General
    • The plugin will no longer try to create the menu entry when Maya is run in batch mode
  • Collision Deformer
    • Handle and collider now support Viewport 2.0 (Maya 2012+)
    • Deformer will now be executed even if no collider is connected. This allows to use the relax features without actual collision.
    • relaxIterations is now a double attribute (from int). The remainder is used to blend in relax iterations. This allows to animate this attribute and blend relax iterations smoothly.
    • Fixed Viewport 2.0 caching bug (Maya 2012+)
    • Creation UI
      • Relax iterations can now be properly set to the maximum value of 200
  • Surface Deformer
    • Handle now supports Viewport 2.0 (Maya 2012+)
    • textureSamples default value has been increased to 8192 (up from 4096)
    • Paint UI
      • Setting a new 'Map Size V' value and switching to another UI element will no longer dim the 'Apply' button
    • Set Orientation Object UI
      • 'Orientation Object' field removed. Object can now be set directly from selection.
    • Set Surface UI
      • 'Surface' field removed. Surface can now be set directly from selection.
  • Curve Deformer
    • Handle now supports Viewport 2.0 (Maya 2012+)
    • objTextureOffset3D and objTextureOffset2D attributes added
    • textureSourceAxis3D attribute added
    • controlCurvePrecision attribute added
    • Control curve evaluation performance has been increased slightly
    • Overall performance has been increased slightly
    • tangentMode attribute added
    • textureSamples default value has been increased to 8192 (up from 4096)
    • textureSpace3D now defaults to 'Original World Point' (from 'Original Local Point')
    • keepNormalPerpendicular can now be used with normal mode set to 'Custom Vector'
    • Set Curve UI
      • 'Curve' field removed. Curve can now be set directly from selection.
    • Set Orientation Object UI
      • 'Orientation Object' field removed. Object can now be set directly from selection.
  • Texture Deformer
    • Handle now supports Viewport 2.0 (Maya 2012+)
    • controlCurvePrecision attribute added
    • slopeVectorMode attribute added
    • 'Geometry' displace vector space is now approximately 15% faster
    • Control curve evaluation performance has been increased by approximately 20%
    • Part of the computation is now multithreaded
    • textureSamples default value has been increased to 8192 (up from 4096)
    • Slope is now properly computed in world space
    • Set Orientation Object UI
      • 'Orientation Object' field removed. Object can now be set directly from selection.